Right off the bat, I want to thank Ubisoft and Crimson Gaming for getting me the code for this DLC. This will be my review of the second DLC for Ghost Recon: Wildlands, called Fallen Ghosts. If you want to read my review of the base game and it’s first DLC, Narco Roads, click Here.
So, Ghost Recon: Wildlands just received, as of June 6th, its second large piece of DLC. Let me be clear, Wildlands actually has a lot of DLC available, but most of it is cosmetic. This DLC however, like Narco Roads, is large. Very large in fact. It brings 19 new missions, new guns, perks, enemies, and an overall tougher experience to the game. And unlike Narco Roads, it feels lake an appropriate addition to the main game.
The first thing I should mention about the DLC is that it isn’t attached directly to the story mode; it is a series of separate mission accessed from the main menu. The game gives you a brand spanking new character, at level 30 no less, to create and customize before entering the fray. So this means you can’t bring your story mode character, or anything they own, into this DLC.
This new character and separate story system may seem annoying, but I legitimately think it’s for the player’s benefit. This DLC is clearly meant to be post game content; it’s a higher difficulty and requires a great deal of in-game knowledge to complete. But by making it a separate system from the main game, it allows the player to hop in any time; whether they’ve completed the main story or not. Which, if I’m being honest, is a blessing; the main game is massive and can be a slog to get through. By making this mode its own thing, it lets the player take a break from the normal beaten path and try something new to refresh their pallet.
As well, giving the player a badass level 30 guy with new perks, new guns, and a new set of enemies to slaughter right off the bat, feels pretty good. Some of these weapons include the:
• Crossbow (with explosive bolts!).
• BFG – 50 (50 caliber sniper rifle).
• PSG1 (semi-auto sniper rifle).
• PBR – Bullpup.
• MDR submachine gun.
My only issue with this new roster is that it’s DLC only! That’s right, none of these guns, or perks are available in the main game. This is honestly a huge shame too; a lot of these guns feel great to use and would be amazing to add to my main collection.
The plot, the details of which I will not get into, takes place after the events of the main game. TLDR, new baddies need killin’, here’s some new killin’ stuff, go kill em. But what takes center stage isn’t actually the plot, but the difficulty. This DLC feels like Ubisoft’s response to those complaining the main game isn’t hard enough. Because the title, “Fallen Ghosts”, is accurate. Your ass is getting shot. And will be falling into recovery mode. A lot. I consider myself fairly skilled in stealth / tactical shooters in general, Wildlands being no exception. But as you can see in our letsplay (which will be out shortly), my associate Kimmy and I didn’t fare so well. So trust me, it’s tough. You cannot go in gun’s a blazing, vis-à-vis Rambo, and expect to do well.
Overall, I thought Fallen Ghosts was challenging, fun, and a decent addition to Wildlands. It was certainly better than Narco Roads. But it’s not perfect. From not adding the guns to the main game to the lackluster plot, this DLC is distinctly average. Nothing horrible, but there’s nothing here that “wowed” me either. If you like Wildlands, and especially if you have a friend group you play with, this DLC is likely worth your money and time. Otherwise, I don’t see much reason to invest. It doesn’t add enough to the game to bring in new players, but certainly, will please existing fans.